BSP Extraction Test’s
Posted by Snave on
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Blog, Halo, Programming..
D’oh
Mirror image
Coagulation Base + BSP instance scenery, custom modelled
Collision extraction test’s
Ascension Render – 3dsMax
Cubemap extraction Halo2 = h4x.
Bloodgulch Render – 3dsMax
Coagulation – 3dsMax